论文解读 · 作者已确认

Integrating reinforcement learning with visual generative models: foundations and advances

作者: , Yijie Fang, Rui Li, Ziqi Ni, Ruijie Su, Chi Zhang

Vicinagearth · 2026 · 卷 3(1) · 文章编号 2

reinforcement learningvisual generative modelsimage generationvideo generation3D and 4D generationsurvey

论文信息

作者
Yuanzhi Liang, Yijie Fang, Rui Li, Ziqi Ni, Ruijie Su, and Chi Zhang
推荐论文引用
Yuanzhi Liang, Yijie Fang, Rui Li, Ziqi Ni, Ruijie Su, and Chi Zhang. “Integrating reinforcement learning with visual generative models: foundations and advances.” Vicinagearth (2026), 3(1), article 2. https://doi.org/10.1007/s44336-025-00030-z.
书目说明
This citation describes the six-author Vicinagearth version of record. arXiv:2508.10316v3 lists Ke Hao as an additional third author, so the arXiv identifier is retained only as a related version and is not mixed into the journal citation exports.

版本日期

arXiv 首次提交
2025-08-14
arXiv 最近修订
2026-01-19
来源核验日期
2026-07-31
核验状态
作者已于 2026-07-31 核验

论文概要

这篇综述系统整理图像、视频与 3D/4D 生成中的 reinforcement learning,并把 RL 视为连接不可微目标、偏好反馈、时间结构和高层目标的通用优化接口,而不仅是某种 fine-tuning 算法。

研究问题

Likelihood 和 reconstruction loss 是常用代理目标,但它们可能与视觉质量、语义准确性、物理真实性、可控性和人类偏好不一致。

论文贡献

  • 梳理 RL 从经典控制到通用优化与对齐框架的演化。
  • 系统组织 RL 在图像、视频和 3D/4D 生成中的集成方式。
  • 总结跨领域共同挑战以及 RL 与视觉生成交叉方向的未来问题。

证据与评测范围

作为综述,本文的证据来自对既有文献的分类、归纳和比较,而不是某个新模型的单一 benchmark 提升;应重点参考其 taxonomy、领域章节、表格和开放问题讨论。

适用范围与局限

该方向变化很快,覆盖范围受检索时间和纳入标准约束。后续使用时应以正式版本及其参考文献为入口,检查新工作是否改变已有分类或结论。

Related work 定位

这项工作可作为“RL 在视觉生成中的总体角色”的高层引用,也可作为进入图像、视频和 3D/4D 各子方向文献的导航来源。

Related Work 表述

Liang 等系统综述了视觉生成模型中的 reinforcement learning,覆盖图像、视频和 3D/4D 生成,并将 RL 概括为优化偏好驱动、不可微和结构化目标的通用机制。

这是一段用于说明论文定位的简洁中性表述。

论文官方英文摘要

Generative models have made significant progress in synthesizing visual content, including images, videos, and 3D/4D structures. However, they are typically trained with surrogate objectives such as likelihood or reconstruction loss, which often misalign with perceptual quality, semantic accuracy, or physical realism. Reinforcement learning (RL) offers a principled framework for optimizing non-differentiable, preference-driven, and temporally structured objectives. Recent advances demonstrate its effectiveness in enhancing controllability, consistency, and human alignment across generative tasks. This survey provides a systematic overview of RL-based methods for visual content generation. We review the evolution of RL from classical control to its role as a general-purpose optimization tool, and examine its integration into image, video, and 3D/4D generation. Across these domains, RL serves not only as a fine-tuning mechanism but also as a structural component for aligning generation with complex, high-level goals. We conclude with open challenges and future research directions at the intersection of RL and generative modeling.

摘要仅用于学术识别,版权仍归论文作者或出版方所有,不属于本页 CC BY 许可范围。

依据与出处

核对内容论文中的位置
问题陈述Abstract
方法与贡献Abstract; sections on RL evolution and image, video, and 3D/4D generation
评测结论Abstract; domain survey tables and discussion sections

主要核验来源: Springer journal article (Version of record, published 2026-01-29).

如何引用

科研结论应引用论文本身;只有在复用本站原创解读时才引用本页。

Yuanzhi Liang, Yijie Fang, Rui Li, Ziqi Ni, Ruijie Su, and Chi Zhang. “Integrating reinforcement learning with visual generative models: foundations and advances.” Vicinagearth (2026), 3(1), article 2. https://doi.org/10.1007/s44336-025-00030-z.

复用许可

本页原创解读采用 CC BY 4.0:复用时须署名并链接本页。论文标题、摘要、图表和书目信息不在此许可范围内,仍保留原有权利。 Creative Commons Attribution 4.0 International.

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